#include "BaseEntity.hpp"
#include "../SceneManager.hpp"

BaseEntity::BaseEntity() :
m_entityID( 0 )
{
}

void BaseEntity::SetEntityID(int newID)
{
	m_entityID = newID;
}

const int& BaseEntity::GetEntityID()
{
	return m_entityID;
}

void BaseEntity::Update(clock_t tick)
{
}

void BaseEntity::Render()
{
}

void BaseEntity::SetPosition( MVector3D pos )
{
	m_position = pos;
}

const MVector3D& BaseEntity::GetPosition() const
{
	return m_position;
}